Show & Tell in Game Dev

Post GameDev things!
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I finished improving basic monster encounters, now all i need to do is pacifist route.

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

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Award-winning dungeon crawler Cryptmaster by Paul Hart + Lee Williams comes to PlayStation + Xbox on Oct 3!

Words CAN hurt in this bizarre, stylized dungeon crawler where typed or spoken words control EVERYTHING.

Another day, another update.

Here's another patch to the game that improves level 6 and adds certain sounds and credits in the end of demo.

Enjoy!

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Here are the exciting new features of my RPG project! 🎮

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Play the Babette demo right now! Let me know what you think!!

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

I'm planning to release an early access version of my game within the next week! It will be playable in your browser. The picture shows the icons of the animatronics, those that are transparent are still in progress and might be included at launch.

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Uh oh, he’s a little angy.

When play testing, i managed to get my pet’s happiness to -437… but that’s fixed now!

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#UnderwaterDiving 1.0.0 AVAILABLE

You are an #underwater #diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20240924

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/