Show & Tell in Game Dev

Post GameDev things!

Loading...#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260211
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Made icons for Bonzo to be used on the Custom Night screen & to show you who you died to while the game gives you a post death tip.
How do they look?
0 votes 13 days left

Plan? I never plan anything unless its something so stupidly ridiculous i feel i must do it. I go with the flow 99% of the time. and it all works out in the end surprisingly.

Loading...#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20260211
Available on #Steam:

Loading...Use a Pimp Cane in our #ZeldaLike game, to teach Ho's a lesson. 💋
Wishlist on Steam!
🎮 https://bit.ly/Wishlist-Vice-Magic-City-Mayhem
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Loading...Give your PC what it really wants…


Recently, based on all the suggestions and criticisms we received about the game, we decided to significantly improve the visuals, with a better skybox, more dynamic and smooth lighting, and much more, and after some testing, this is the final result!
Devruary Day 10: What's Your Least Favorite Part Of Game Dev?
I think it's probably trying to find error in code for hours before realizing it was some tiny mistake
#Devruary #gamedev #game #programming

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 
























