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I'm back to program.

I will return to follow the projects that I left pending, among these are:

-Non-existent Freedom Rework

-Undertale battles

-??? (surprise)

Waiting the devolvers soon.

Good night

Its finally time to announce a release date!

Eldritchvania will be available here on Game Jolt, Steam and Itch.io at 12am(AEDT) on the 10th of February!

\/ Read the article for more \/

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For day 379 of coding, I have implemented the start of the split mechanic

Lots of little tweeks to the Tool animations.

I've pretty much decided that this wont be for the Axe, and will change it to something else.
For the Axe, I'm going to do a side swing (like 2d Zelda), makes more sense for the charge effect.

Nobody asked but I added game saving anyway!

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I finished the in-air attack animations last week but decided to post about it the today!
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Wishlist Mainasutto now on Steam! 

https://store.steampowered.com/app/2580170

💥Dive into #Skaramazuzu's gameplay, where every path is a puzzle and every character a mystery waiting to be solved!

🎮 #Steam Wishlist:
https://store.steampowered.com/app/1574780/Skaramazuzu/

#IndieDev #IndieDevs #Gaming #GameDev #Gamer #IndieGame #IndieGames #WishlistWednesday

Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

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For day 378 of coding, I have made the option to spilt the hand upon receiving a pair of matching values

I will still need to code in the actual split process