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oh GOLLY that is juicy!

Will add an option to turn off the flash for accessibility.

Edit: Ahhh! Thanks so much for the feature GameMaker Community!

I just finished the music I've been working on for a good while. Please go check it out!!! And give me thoughts on what you guys think. https://youtu.be/ZjL5B347_j4?si=MfbYp61pOSzvdSOw

New Hope - Gameboy
Here it is. The new music I made, hope you guys enjoy it. Honestly I enjoy it but it's really up to you guys. If you guys enjoy smash that like button and if...
https://www.youtube.com/watch?v=ZjL5B347_j4

Someone wanted to see Eating animations, well here's a mock up of what I had in mind. Pretend this is in the Inventory menu I haven't set up Player appearance stuff yet.

I like the idea of the food being launched into your face

Edit: Permanent Version

Played through my game Reindeer Story . 6 hours 35 mins on a bee-line to the end without side-content!

A regular playthrough should be about 10-13 hours. Super Mario RPG's length! Which is crazy to think about! I'm proud I've reached this point!

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For day 380 of coding, I have done the basic player's turn for each part of the split hand

I'm back to program.

I will return to follow the projects that I left pending, among these are:

-Non-existent Freedom Rework

-Undertale battles

-??? (surprise)

Waiting the devolvers soon.

Good night

Its finally time to announce a release date!

Eldritchvania will be available here on Game Jolt, Steam and Itch.io at 12am(AEDT) on the 10th of February!

\/ Read the article for more \/

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For day 379 of coding, I have implemented the start of the split mechanic

Lots of little tweeks to the Tool animations.

I've pretty much decided that this wont be for the Axe, and will change it to something else.
For the Axe, I'm going to do a side swing (like 2d Zelda), makes more sense for the charge effect.

Nobody asked but I added game saving anyway!