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Hello! A little about me, a solo dev, to the world.

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I just finished the dusting script for FAUXTALE, I think this video says it all.

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A quick comparison to start the weekend.

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For today's boss addition: a tree with feet

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Demonstration of new animation in Stones Keeper. The game is currently 60% off

Game on Steam: https://store.steampowered.com/app/1723530/Stones_Keeper/

Hmm, ok i don't think I actually need those variables, at least not all the time.

I should be able to use lengthdir_x and lengthdir_y with my target coordinates to clamp the value in a circle around the player.

I just don't know how X'D

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For day 551 of coding, I have put wall collisions on the chasing object

The progress is booming.

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For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on