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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions


I've returned with Level 5 but Better
And a little experimenting with my animation.
As Rough guy said don't mind the NPC thing over there.


VERSION 1.0048 IS OUT


For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
New Rare Chests are here! shinier, harder to find, more epic rewards! ✨
Will you be lucky to open them in-game?
Send me a message and I’ll drop some bonus gifts in your inventory 🎁
👉 https://gamejolt.com/games/morana-online/1009305






Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.


For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall


For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

https://gamejolt.com/games/farmer_io/1012264
check out my game it is basically a farm simulator you plant seeds water them and sell them to buy betterr equipments or seeds (also you sell some grown up seeds to increase your level)
white circle = level
yellow circle = money

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