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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

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I've returned with Level 5 but Better

And a little experimenting with my animation.

As Rough guy said don't mind the NPC thing over there.

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VERSION 1.0048 IS OUT

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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

New Rare Chests are here! shinier, harder to find, more epic rewards! ✨
Will you be lucky to open them in-game?

Send me a message and I’ll drop some bonus gifts in your inventory 🎁
👉 https://gamejolt.com/games/morana-online/1009305

#mmorpg #loot #drop #chest #fantasygame #gamedev

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Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.

#veredilia #indiegame #devlog #gamemakerstudio2

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

https://gamejolt.com/games/farmer_io/1012264
check out my game it is basically a farm simulator you plant seeds water them and sell them to buy betterr equipments or seeds (also you sell some grown up seeds to increase your level)

white circle = level
yellow circle = money

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