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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

I just released the online version of my game.

Now you can connect with friends through codes.

This is mostly for race against them, so you have to speedrun against each other to see who's the fastest!

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The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱

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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

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#Devruary I always say "your vibe attracts your tribe", so for any project, "success" in a nutshell would look like seeing people out there whose lives are changed for the better by the project in the same positive way mine was by the devs before me.

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Hello again. I Have Made A Little "Devlog" Of My Game For Tiktok. If You Don't Know Russian Welp...

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

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I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.