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For day 555 of coding, I tried using structs to store and retrieve room information. I'll need to look into and fix how the struct information gets translated
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For day 554 of coding, I have changed the room placement method to adhere to a grid
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For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player
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For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
![](https://m.gjcdn.net/video-poster/900/34425866-qmtndxke-v4.webp)
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For day 551 of coding, I have put wall collisions on the chasing object
![](https://m.gjcdn.net/video-poster/900/34402598-sk3rqets-v4.webp)
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For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on
![](https://m.gjcdn.net/video-poster/900/34369380-mqztqimt-v4.webp)
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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue
![](https://m.gjcdn.net/video-poster/900/34365607-c5etchgd-v4.webp)
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Sorry for late posting
For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow