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So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.

I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.

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Hmmm, changed how NPC's movement code works.

I've put it through the SystemTimer which reduces them to actions once per second. Seems to work with 100 Goblins?

There is delay between them stopping and their animation stopping might have missed a variable

Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.

Thank you very much for the 1800 followers!! This is a dream come true!!

Day 182

I...I think it's done? The cave walls have fully been mapped out! There might still be a couple edge cases but I've not seen any mistakes!

Next, adding spawning things in the cave.
Also adding an exit...

I'M FINALLY OUT OF THE CAVE!

👀

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Multiplayer is now available!

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2023

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A little fan project I'm working on for fun. Can you guess what kind of controller I'm using?

(Don't ask for a release)

* It's peaceful, isn't it?