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OK! Got Entrances and Exit Stairs being created in the correct places.

Now I just need to work out how I broke the Underground
I probably turned off the Gen code for it when I disabled the old Cave Gen method.

Happy Sunday everyone! No sunday lunch for me today, parents are on holiday

I hope you're all well!

I've been making a new Cave system that should be much more efficient, but it's also less random and will take work to make it look naturally cavelike.

Doing even more progress!

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I just finished putting Castle Town (the beginning area of Lutaland) into the new main game room! What do you think?

  3 votes Voting finished
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SKELETHRONE has become a part of the "Lovecraftian Days" festival on Steam! And we announced a new trailer!

Game on Steam: https://store.steampowered.com/app/2139840/Skelethrone_The_Chron…

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I Got that map update I promised you all.

Now that's done, I'll get back to it.

Enjoy your weekend everyone.

March is done! I hope you all had a good one!!

This month has been pretty singularly focused, getting the stuff below the Island set up.

Learned a bunch about setting things up for RNG rooms, and also how best to use particles/emitters/systems!

I'm working on new characters for Lutaland! Feel free to give feedback if you see something that should be changed.

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Check out a quick sneak peek into #SearchingLight puzzle action. It's like being a color wizard. Ready to see how color blending unlocks new adventures?

#devlog #gamedev #game #indiegames #indie #storytelling #gameplay #dev

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Death In The Afternoon : Devlog #2 - April 4th