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Hmm, that's better! Camera can now be given a path to follow.
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Working on a new camera system, still need to work out paths for it though.
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I'm working on cutscenes for Lutaland's intro, and I came up with some decent teleport functionality for the first segment of it, as shown in this footage! You might also notice the throne, which was voted in by the community!
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For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over
Hmm, so from my experiments it seems that there needs to be at least as many buttons as gates, and at least 1 buttons needs to control 2 less gates that exist?
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I came across my old graphics calculator from 19 years ago.
It still plays Pong! 😁
Back then I spent so much time on the game. It has a password protected user login, high score system, customisable paddle appearance, and more.
Oh, and it does maths too.
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In less chaotic news, I've set up Treasure Rooms as a possible location when exploring the Caves!
I still need to work out how to plan out button puzzles but the foundation is there!
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