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Still working on it, trying to find a solution for the player getting a damage animation play, and add much more things for the first world.
this project is quite a journey going through and exciting, if things go well.
music is a placeholder.


Have a nice day <3 If you need some help with music to your game, text me :)
It is so exciting to fully automate Water Tech for the first time💥 You know what else is exciting?
❗6 DAYS BEFORE TIME TO MORP RELEASE❗


#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.03.01 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/




#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.03.01
Also available on #Steam:


I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another?
I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Faz-coins are now ready, as well as chips. Faz coins will let you unlock some characters and colors; Others must be unlocked through special events.
Last thing before the main menu and making more characters, is implementing bytes.
Fixed a bunch of stuff, and reworked some other code.
Goblins no longer get their arms stuck up after jumping.
Also made them more in sync for now, until I work out the Call and Response system.
















Eighth day working on my little sandbox game :)
Apples finished.
Tomorrow i will try adding some thunderstorm and then i will focus on the art of the game.