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Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone.
Let’s make every fight hurt 👊🔥

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Combat, but make it weird. We wanna see YOUR chaos!

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Getting closer!

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UI Updates:

- An Options menu button was added to the Main Menu.

- Introduced a UI volume slider so you can adjust interface sound levels.

- Implemented a reload sound effect when the Play button is pressed.

#gamedev

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The ingredients to my game:
- 1 cup grass chopping

- A generous scoop of box pushing

- 0 dogs to pet

- 1 giant snake gonna eat you

- Stir in some pew pews

- Top with extra slice 'n dice

- Optional: Epic battle music

Serve hot.

#indiegame #indiedev

I don't know what this post is gonna be to be completely honest. I have thoughts I'd like to share about how I view art as a mode of self-expression, which is why I want to channel my grief for my dog into Hensen Hopper's backstory as a character.

🩸 Chara’s Fate — is complete.

I've finished writing the main story, and it led me to one of *some* endings (I'm trying to include like, five endings) and that'll be the... bad one. Indeed. But, don't worry! You can still win, in my game. Just wait as I implement other endings!

"Alright let's make a web build for PC-X!" I said calmly. *45 minutes later* "This STILL isn't done- wait why is my PC lagging like a lot?" "WHY CAN'T I GET TO TASK MANAGER!!??" "WHY WON"T THE SHUTDOWN BUTTON WORK!!!??"

After that the PC barely shut down

Here Nicus! (Reporting more news) Even today I continue with the indie "Foggy Situation" and to be honest it is becoming difficult for me to program something out of what I am used to, this is the reason why it takes me a long time to post new progress!

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