screenshotsaturday in Indie Game

Share your creations!

Sorry for being late to the screenshot party, but bug-fixing is a bloody, time consuming business. Almost as bloody as the coming update... once we stomped enough bugs not to be totally embarrassed by the quality of our demo. #screenshotsaturday ...sunday

Fixed a few things such as:

- Camera sensitivity

- UI Navigation in Main Menu and Game Over Screen

- Adjusted Controls for Keyboard and Game Controller

#rpg #madewithunity #indiegame #unity3d #gamedev #indiegamedev

I'm participating in the GMTK game jam! A bit more than half of the time is over. From now on I have to create the art/sounds/effects and polish the game.

It's going to be some hard ~21 hours!

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Gameplay of jam game. Slightly changed the graphic and other elements.

#screenshorsaturday

It's dangerous in the forest πŸ”₯

#indiegames
#screenshotsaturday
#crystalsofirm πŸ’Ž

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Did you know that there are many ways to play UniDuni? With someone, alone, on the joystick, on the keyboard with someone, etc. Find the most fun way for you <3

#screenshotsaturday #indiedev #gameplay #localcoop

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Messing around in debug mode when all of a sudden: SONIC

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Portal chambers and barrel cannons allow for quick travel between locations.

Here are some screenshots from game I'm working on for GMTK Game Jam 2022.

Β Player plays as a dice who can shoot. Its shooting pattern depends on number it's showing. Jumping, getting knocked over and falling could roll the dice changing the number.

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OpenAL-soft implementation is working, got sounds and music :D

Most of these sounds are still placeholders, first gonna shift my focus back onto the gameplay: scoring, player & enemy hit detection and very importantly: EXPLOSIONS.