show_and_tell in Indie Game

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#NinjaScroller GOLD 1.46.4 AVAILABLE

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Play DEMO for FREE

Watch 30s of #Gameplay (03 on 11)

#Steam End of Q1 2023

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Now Hard Gang is an opensource game

Sources:
https://bitbucket.org/mr-fox-h/hard-gang/src/master/

Kallista Greenbreeze dialogue portrait / character design from Whalefall ~

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I have programmed a pet that will accompany Weefager and help him solve puzzles! I hope you like it very much :)

Great tool that makes low poly 3D modelling super easy!

https://www.youtube.com/watch?v=hJI2hLJis0g

Crocotile makes 3D Modelling EASY! – A Quick One
🔴 SUBSCRIBE TO MY CHANNEL! – https://bit.ly/2Evo6NWIf you're a 2D artist or pixel artist, you can use @Crocotile3D to create 3D models, scenes, and animatio...
https://www.youtube.com/watch?v=hJI2hLJis0g

Magic of Turinland - Open tests

The game is available in the play store. We hope you will enjoy it. Have fun :-)

Minimum requirements:

Android 12

GPU Adreno 618 or Mali G68

Link:

https://play.google.com/store/apps/details?id=com.HordaGamesStud…

Official page:

https://hordagamesstudio.com/

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#UnderwaterDiving PRE-ALPHA 04

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

DEMO: Tutorial Level + First 4 Levels

Watch 30s of #Gameplay (24 on 30)

#Steam Q2 2023

https://store.steampowered.com/app/2178190/Underwater_Diving/

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I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

Wounded summer: Baby edition is a third person shooter featuring action hero baby with his bow.

#action #bow #shooter #baby #fun #funny #jungle #hunt

If there is an unused resource card in the backpack slot at the end of the game, it will be taken back to camp. You can carry that card in the backpack slot the next time you depart. Is there a sense of scrabbling conveyed through this mechanic?