show_and_tell in Indie Game

Share your creations!

I was too lazy to actually work on the game today so I worked on getting rid of the placeholders

HAPPY AUGUST EVERYONE!

I hope you're all well and had an amazing July!

Here's what I got done with my Goblins!

Crosspost from: https://www.patreon.com/posts/107625537

workin on abilities today

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I uploaded this project as portfolio for searching a job!

If you have interest in this, you can download build from https://gamejolt.com/games/godot-portfolio/916817

It's a small project with the target to show employers my code's quality from GitHub: https://github.com/xolatgames/Godot-portfolio-project

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#UnderwaterDiving DEMO 1.0.0 AVAILABLE

You are an #underwater #diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20240806

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Ophila redesign

Since I didn't want problems with the Euphoric Brothers, I decided to redesign Ophila a little with certain details that improve the design, what do you think?

#IndieDev #GameDev #Games #Game #BitBitsGarten #PixelArtist #PixelGame #Fangame

  9 votes Voting finished
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RTG - The Ray-Traced Game is in version 0.6.2. Around 2/3 of the game is done, currently I'm on sound&music. In the video you can see typical 'puzzle boxes' level.

Music: https://www.purple-planet.com

Boss dude

Level selection menu with sprites :D

Greetings, Investigators!

Realistic water and new locations are in the game already! I uncover the best sides of Unity graphic!