show_and_tell in Indie Game

Share your creations!
Particle Collisions!
Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.
Instead I'm just using the trail system, but hiding the sprite and adding a death timer.
3
2
2
2
1
1
1
1
1
1
1
1
Sizes and things
I'm already working on the objects for the new scenario, remember that you can support the project by following it
#IndieDev #GameDev #PixelGame #PixelAryt #3DModel #ReunionFate #GameDev
1
1
1
1
1
1
1
1https://youtu.be/q9vSTGxNTjQ
You can try the demo on Steam with these new features !
Enjoy and dont hesitate to give feedbacks.
https://youtu.be/q9vSTGxNTjQ
https://youtu.be/q9vSTGxNTjQ
https://youtu.be/q9vSTGxNTjQ




cam drone devlog day 4
DAY 4, I made a flesh floor for like flesh floor idk when I will use this maybe it looks to realistic idk

The Bridge of K’thaz was once a sacred passage for the Ara’Lok, connecting their grand temple to the heart of the underground empire. Insectoid workers tread its worn stones, carrying out their ceaseless tasks under the watchful glow of the fireflies.
2
2
1
1
1
1
1
1
1
1
1
1
1
1


Ya complete lo que es el sistema basico de interaccion, luz, puertas y llaves. Pero aun falta perfeccionar las interfaces de usuario, y seguir con los widgets de interaccion, pero de apoco se va avanzando.

Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)
I think it looks good, but I need to adjust the colours, maybe use the palette instead.
9
2
1
1
1
1
1
1
1
1
Loading...












