show_and_tell in Indie Game

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A viewer on Twitch just sent me a video of them playing Hyperslice on their drawing tablet! This is so cool 😍

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Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

The shop so far #GameDev #Art #PixelArt

Shelves

The library shelves are ready, all that remains is to adjust the collisions and from there I start with the scenario

#IndieDev #GameDev #PixelArt #PixelArtist #PixelGame #Pixel #ReunionFate

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.

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Okay so I've now gotten a much better spawning script put together! To fix the bullet firing effects, I've written an accessor that returns true if something has spawned since the last accessor call, it's a cheap solution, but it works, at least for now!

go follow @Dweebweeb (New acc)

Making a new account under a business email

Log number 15

I actually did some sizable work today for a change
Despite my IGCSEs

Today's progress:

{Modeled the rooms on the first floor}
{Modeled the "prototype" sleeping pod)

#horror #devlog #Unity3d #scifi #indiedev #indie #gamedev #blender3d #art