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How can you design a branching narrative where every player choice significantly impacts the storyline without overwhelming the player? #rpgmaker #rpgmakermz #RPG

Just decided to drop a quick post, progress is being made.
And this is one of the newest renders:
See you soon
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Loading...Enemies are animated now.

Loading...The usual RPG Maker XP interface is boring. So I decided to play around a bit with my own skill tree panel. How do you guys like it? There will of course be an English translated version.
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1https://www.youtube.com/watch?v=LHU6RhSG6rY
Please, I know it's from two years ago, but watch it, listen to it, whatever, cause it's funny.
https://www.youtube.com/watch?v=LHU6RhSG6rY
https://www.youtube.com/watch?v=LHU6RhSG6rY
https://www.youtube.com/watch?v=LHU6RhSG6rY

Copy redesign for Enter The Guestaverse.
So, I don't why I did remember this sooner, but I believe what really sparked Kill High was a short play of Your Turn To Die. Of course, all the elements in Kill High are still based of Danganronpa. But I guess I'm not the first Danganronpa horror game














