

Here is my new antagonist for my 2d mascot horror game! meet The Brute! a hulking headless killing machine created to kill anything in its path, it is 25ft tall, it has hulking brute strength and can crush anything from thick wooden boxes to steel!
OK! Reworked Cave Generation. Here's a gif of the smallest cave size, they get bigger the deeper you go.
Unless there's a special reason, every floor will have a [Up Stairs] to return to the surface and a [Down Stairs] to go deeper.





















Beta Testers wanted! I've got a few invites to try our new interactive music player for games. hollar!

CodeRoom is out! Enjoy!(Don't forget to read the description to the game)

Thank you all so much for your support last month,it really means a lot to me!
The top 3 got shuffled but they held on!
Special thanks to @SubterraneanExhibit |@Azumanga_Katherine|@DangerouslySlowCat
I hope you all have an fantastic April!
Take Care!


















For day 447 of coding, I have place the probability information in the box. The placements will need to be altered, but it is coming out nicely


Testing a Gas/Night vision Mask from Cry of fear in Unity (Models from Sketchfab and Model Resource)


Made further improvements to the debris particle system, so impacts feel even more satisfying now! 💥
It also reacts to movements, and many other types of interactions!


























