
Post about Simulation / Sandbox / World Builder!


Get an exclusive look at a new town and more Townseek by tuning in to The MIX Spring Showcase by @TheMIX this Friday, the 17th of March! 🎮
The stream starts at 10AM PT/1PM ET/5PM GMT! ⏱️
Watch us, and more amazing indies, live this Friday! 🎞️





Here is part 2 of my map tools: A hedge.
Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.


I've been working on Metropolis 1998 for 15 months and adding art to the game never gets old.

Day 15 is DLL/RLL, havent seen this creature in-game but it doesnt look very kind tbh.

Devblog 9th March, 2023.
Hello! It's been a bit, but this project is back to the top of my priority list.
And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!
More info in the article below.

Day 14 is Meals. Yummy bugs and blue fruit :), Popcorn plant looking mad scrumptious as well
Part 1 of my map making tools I am currently working on: A fence.
I use the path node in Godot. Along this path I place fence segments. The number of segments needed (especially for curves) is determined automatically to improve performance.


Are you a cat person, or a stone person? 🐱🗿
Meowosville and Stonehedge used to have an, ahem, rocky relationship. But they're cool now! 🐈







Day 12 is Metropolis. Love abandoned cities, the vibe is so cozy yet scary. Kinda reminds me of City of Tears form Hollow Knight!