
Post about Simulation / Sandbox / World Builder!
An example of my hedge tool.
Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.


Get an exclusive look at a new town and more Townseek by tuning in to The MIX Spring Showcase by @TheMIX this Friday, the 17th of March! 🎮
The stream starts at 10AM PT/1PM ET/5PM GMT! ⏱️
Watch us, and more amazing indies, live this Friday! 🎞️





Here is part 2 of my map tools: A hedge.
Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.


I've been working on Metropolis 1998 for 15 months and adding art to the game never gets old.

Day 15 is DLL/RLL, havent seen this creature in-game but it doesnt look very kind tbh.

Devblog 9th March, 2023.
Hello! It's been a bit, but this project is back to the top of my priority list.
And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!
More info in the article below.

Day 14 is Meals. Yummy bugs and blue fruit :), Popcorn plant looking mad scrumptious as well
Part 1 of my map making tools I am currently working on: A fence.
I use the path node in Godot. Along this path I place fence segments. The number of segments needed (especially for curves) is determined automatically to improve performance.


Are you a cat person, or a stone person? 🐱🗿
Meowosville and Stonehedge used to have an, ahem, rocky relationship. But they're cool now! 🐈





