

8 more days until NEW demo release !! Absorb elements. Use switches and the environments to solve puzzles in this Portal inspired puzzleplatformer #onemoreexperiment_game

Loading...i think it looks great, just gotta get rid of auto exposure and also lower amount of grass for performace reasons. but 2.4million grass instances and still 40+fps is pretty good ey? love UE 5.1




Heres some more screenshots of my WIP lava temple
RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design

Loading...Resident Evil 9 - Wendigo || Goatman Concept I made based on leaks. Made with Blender and Unreal Engine 5.
Song: Serious by The Tower of Light
#REBHFun #UnrealEngine #Blender #b3d #ue5 #residentevil #re #biohazard #capcom #horror #umbrellacorporation

Loading...Not sure what I was thinking when I decided not to have health bars... But I rectified my mistake ;)
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Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!


I love playing around with real-time lighting in UE5 thanks to Lumen. So much better than having to wait for a render/bake! 😂
Also, the amount of detail you can get away with thanks to nanite is INSANE! For example, the dirt and leaves on the steps. 😱

More of using the new lighting system for a new Lava Temple
Still needs a lot of tweaking but everything is look a bit smoother lately
We improved the algorithm of billboard material!
Our new trees are watching you. Calmly, quietly and without panic (they moved after you before) :)
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