Unreal Engine
Post about Unreal Engine!
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We have a new mechanic in BattleJuice Alchemist where night shields can be destroyed by light.

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Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal

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Write`N`Fight fighting game at the Steam Indie Fighting Game Fest Apr13-17

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

Fresh concepts for the steampunk-inspired pistols and blunderbusses that our low-level Kota soldier enemies will be wielding in #darkfantasy ARPG Kristala.

#gameart #screenshotsaturday #gamedev #indiegames #gameweapons

I'm starting to learn and familiarize myself with unreal engine 5 and here is a small screenshot

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The Bob: A Thousand Lives trailer adapted for version 3.5.2 is ready.

#gaming #indiedev #videogames #platformer #game

Chapter 1 got a bit rework

and it's coming out with chapter 2 update very soon

@BartBartGames Make chapter 2 you sick ------------ :D

Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!

Nighttime Lighting!

Its still a work in progress, but trying to make it "dark like how you see in movies: Clearly looks dark, but still visible in your immediate vicinity