Unreal Engine
Post about Unreal Engine!
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A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

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Update on the hunter AI:

Some problems here & there
but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

β€œBut I do not fear him now, for I suspect that he has known horrors beyond my ken. Now I fear for him.”

βœ… #TheShore is available on Steam:Β https://store.steampowered.com/app/1297300/The_Shore

πŸ“Έ Photo Credits: ComputArt

#IndieGame #ScreenshotSaturday #IndieDev #Gaming #GameDev #PC

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Enough is enough, you really don't have to take this anymore, Mr. Porcupine.

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Scorched land. But the nature will be restored during the gameplay.

A shot of SplinterMouth's evil glowing eyes

Hi!

So sorry for posting not too much, it's all caused by the school at the moment. As you all know at the school year's end, things get chaotic. But I haven't stopped working on the game and never will.

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Please come, gather around the fire and raise your glasses with me to celebrate the fruits of many months of biz dev work: We now have a publisher and are funded! Read the article below:

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UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.

β€œThe more he withdrew from the world around him, the more wonderful became his dreams.”

βœ… #TheShore is available on Steam:Β https://store.steampowered.com/app/1297300/The_Shore

πŸ“Έ Photo Credits: ComputArt

#IndieGame #ScreenshotSaturday #IndieDev #Gaming #GameDev #Gamer #Gamers #PC