Unreal Engine
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Phew. Last week was hard 🐔

Dwarves! You know what day it is, right?

🛠️ First Dwarf Playtest HAS STARTED! And on top of that, IGN released a 15 minute long gameplay of First Dwarf! 🛠️

https://www.youtube.com/watch?v=9Yo2cw3P3AE

All the information in the Steam Announcement:

https://steamcommunity.com/games/1714900/announcements/detail/41…

First Dwarf: The First 15 Minutes of Gameplay
In First Dwarf, you're a dwarf...in a mech! Oh, and you have a pet baby dragon. Gather resources, craft buildings, and battle monsters in a mysterious floati...
https://www.youtube.com/watch?v=9Yo2cw3P3AE
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Playtest starts 1️⃣ TOMORROW! 1️⃣

Let’s build the GREATEST COLONY! Sign-up on Steam now!

https://store.steampowered.com/app/1714900

https://discord.gg/rr4nDK545C

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When darkness enter the world of Dreamlands, Lumen is with you to shine with optimizations for long range effect and massive performance. Works on every physical object and Every Emissive Material. Low-Med-End PC's Included. Stay Tuned

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Despite the fact that I've barely even used Unreal engine's blueprints, I was able to program point and click movement and fnaf-like scrolling in just 2 days.

Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)

Minor Updates...

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Hello ! Well every prop has a Weight same as IRL, Now we decide to play with that a little bit , The outcome was very interesting. Also for those curious, yep it is Real Screen Browser and Planner IN-GAME for you and your buddies to plan any Machine.

I'm solo developer, currently i'm developing a open-world role-play video game, my game is in early stage, but i do have developed the character creation tool for the game, and i'm so thrilled to shared it here with you

https://www.patreon.com/user/posts?u=66869589

Devlogs 1 | Kaptur

First devlogs of the third year game Game Dev

LINK : https://furranystudio.fr/devlogs.php?id=62