Unreal Engine
Post about Unreal Engine!
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The Infected

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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

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(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

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I still remember that stage of the development of "The Afton's Register." I find it incredible how much this game has evolved. It is turning out just as I wanted from the beginning.

It's not for nothing but seriously, they are NOT prepared for this.

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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

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Pink Parallax Fur

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Bubbles!!!
This completes the Australian effects set. Also a sneak peek at the new "Crowd Requests" system. You can now change between effect sets.

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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.