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Post about Unreal Engine!
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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine
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I still remember that stage of the development of "The Afton's Register." I find it incredible how much this game has evolved. It is turning out just as I wanted from the beginning.
It's not for nothing but seriously, they are NOT prepared for this.
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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.