Unreal Engine
Post about Unreal Engine!

MY FIRST PROJECT THAT I'M A PART OF THAT CAME OUT!
https://www.youtube.com/watch?v=boLr685cklA trailer
Late Night Shift - https://gamejolt.com/games/LateNightShift/731865
and there's a lot of asset's I've had a hand in.

https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA
https://www.youtube.com/watch?v=boLr685cklA
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Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Drew a new emoji for the game's Discord server. Pretty happy with how this one came out! #megaman #pixelart

Join the server here: https://discord.com/invite/vPVQVX2jqE

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🔥 Must-Have Free Assets for Unreal Engine 5 in August 2024! 🚀

Downgrades ( ´_ ノ ` )

Turned down lumen gather, shadow resolution and reflection quality

Converted textures from 4k to 1024

Removed computer parts and peripherals

4th floor spoiler

A bit of an insight into what I'm working on.

It's an anomaly detection game inspired by The Exit 8.

Just dropped HNCOD project files for UE4.
https://gitlab.com/thelightxen/hnrcod

Note: Just a sandbox and nothing more, a lot of content has been cut out, a lot of things are not added.

The full release of the DevKit will be after the release of the game.

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Just played TJOC Remake demo, honestly really loved it. Other than FNaS, The Joy of Creation is one of my favorite FNaF fan-games so it was nice seeing it remade.

I was kinda curious about how different ue5 would be on DX11 compared to DX12, and oh boy

They are both using Lumen reflections, but the first pic shows Lumen Global illumination while the second shows Screen space Global illumination