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With the great free sound bundle from sonniss the game already feels more vivid.

My cat, when I don't feed him for 5 minutes.
Wishlist to support:⬇️
https://store.steampowered.com/app/2068190/Almost_My_Floor_Duali…



These are some splash animations I recently added. They are not crazy elaborate, but hopefully add some weight to important events. Feedback welcome :)




Finally the post jam version is complete, get it while it's fresh!
To celebrate the release here are some screenshots:



The stages of designing a new NPC, the Lord in our upcoming Monastery Brewery tycoon, Ale Abbey.🍻⛪
From concept, to testing, to final take, to ehm... giving him a "vibe."🫰🫰🫰


I've got sone exciting news: the latest patch for the BattleJuice Alchemist Playtest is live on Steam and it includes the new tower building mechanics!
Read the article below and make sure to tell me about the game breaking tower designs you come up with!


Hi! I have created local volumetric fog using volume textures in UE5. That gives me more control to add creepiness where I need it in my level design.
What do you think?

First Beta Version anvailable NOW 🎉🥳
Game: https://gamejolt.com/games/onitc-remastered/783645
Get Beat Access: https://www.patreon.com/unknownuserdev



sh*t prototype. Should i try to do any further work.


Hi everyone, thanks for 1660 followers on my alt account @HGStudios , You can also follow me on this account @ShivGames
so follow me here are well, here i post my devlogs