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Happy #screenshotsaturday

A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)

Check out the bottom right corner. What do you think they are for? :)

https://store.steampowered.com/news/app/2244650/view/64452666373…

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It's #WishlistWednesday 🥳🥳🥳

🍃 Every enemy in the woods of Abtos Covert is unique. Will you learn to confront each one and survive?

✅ Add to your #Steam Wishlist: https://store.steampowered.com/app/1694230/Abtos_Covert

#IndieGame #IndieDev #IndieDevs #GameDev #Gaming #Gamer #IndiePump

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I found the instant-indie-horror-game-button in Unreal Engine. Ideas on how I could include this in my game in a meaningful way are appreciated!

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Happy #WishlistWednesday 🔥

👀 First night at #AbtosCovert: a lonely outpost, a mysterious shrine, and a vast forest. Brace yourself for the tales to come.

Add to your #Steam Wishlist: https://store.steampowered.com/app/1694230/Abtos_Covert

#IndieGame #IndieDev #IndieDevs #IndiePump

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BOB A Thousand Lives Enhanced Edition - The afterlife is waiting.
https://store.epicgames.com/en-US/p/bob-a-thousand-lives-802452#ragegame #bobathousandlives #dark #platformer #unrealengine #hard #indiegame #theafterlifeisw...
https://www.youtube.com/watch?v=Fyv-lAMyTcw
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Hunt your killer clone before you die! ✨The Demo✨ will be available very soon! Wishlists are appreciated!

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BOB A Thousand Lives Enhanced Edition - The afterlife is waiting.
https://store.epicgames.com/en-US/p/bob-a-thousand-lives-802452#ragegame #bobathousandlives #dark #platformer #unrealengine #hard #indiegame #theafterlifeisw...
https://www.youtube.com/watch?v=ukX9EVxB3Ww

The goblin camps have had a HUGE upgrade this week. They blow horns, they ride birds, they shoot skulls at you! It's adorable chaos as soon as you step into the camp!

Don't forget to wishlist Vessels of Decay!

✨Wishlist: http://bit.ly/34hPZFw

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Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

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