All Posts in Unreal Engine

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yup this is the final variation of the waves mode levels, i wanted to base it on FNAF Sister Location similar to the rest that are based on FNAF 1-4, but i didn't know what part of SL to base it on so i based it on the last level instead

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So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

Hey ! For my future multiplayer game, I decided to create a Lore around this game, here is the web page presenting the whole story, which can be developed as we go along ! (preferably open on computer, my responsive web is bad)

https://d3velopp.com/Lore_page/LorePage

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Small cozy scary island (Aki's last night) 🦋

Mercedes Benz SSK 1928.

3D modeling in Blender 3.2 / Mid Poly with normals.

Texturing in Substance Painter.

You can see Wireframe and buy the model here:

https://www.turbosquid.com/FullPreview/2139010

#3d #3dcar #gamedev #blender

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The Sanctuary from my game project Seclusion, made in #UnrealEngine

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Hi!
I would really like to introduce you guys to my new project
being SPONGEBOB HORROR GAME.

-Currently, I have 2 days of development behind me. I did a base mechanics and remade some models!

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I decided that until Halloween I will post spooky gifs every day! 🎃👻🍁

Progress on implementing new animations! I think the true first person camera approach where you can see your character’s movements besides arms works really well for parkour games.