All Posts in Unreal Engine

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Loading...In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.

Loading...In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.


Я, продолжаю переделывать старые локации с нуля.
I continue to remake old locations from scratch.

Have you seen the very first prototype?
This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!
An upcoming video will showcase and tell more about the journey from prototype to full game

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Loading...Working hard 💪💪🔥
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#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me 
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
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