Work in Progress in Unreal Engine



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We want happy game environments. Happy game environments. If you want sad things, watch the news.

#Throwback on the process of working on the Necronomicon and the quest line around it.
The chosen have to carry and gather the missing pages to complete the ritual.
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Taking a walk on the streets of Athens in the year 2047. Everything looks so bright and high-tech but is there anything wrong with that?
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Today I've slightly improved camera animations.
Let me know what you think.


A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.


Scorched land. But the nature will be restored during the gameplay.


A shot of SplinterMouth's evil glowing eyes


Been a minute! Still alive just working on contract stuff and trying to figure out a better fur/hair card solution. Though XGen alembic fur looks good in dark lighting it looks bad in bright sunny settings. I need another solution. Also FPS is so BAD!















