Work in Progress in Unreal Engine

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Managed to get more done today for the building system and computer UI, got it to work now so you can purchase furniture, place it and AI will then go and use it. Almost feels like a game of some kind

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I recreated Thor's hammer (Mjöllnir). V4

get ready for the demo, its releasing soon!

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Buster Sparkles ✨✨✨ (I've been dying to add details like this!)

#gamedev #megaman

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Development is coming along nicely, got customer AI to come in, order a specific drink and pay for it. Cashier system is also working. It's all going a little too well... If you're a fan of these types of games hmu with ideas and I'll see if I can do it.

This animal detection system was a pain to develop, but it's done now.

So many failed attempts.
In the end, I just reused the same system for perception trace in SuperliminalPSX.

Not the best system but it works.

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Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖

#GameDev #UnrealEngine #AI

Working further on the map + Lighting render

All lights are rendered at ultra quality thanks to the power of RTX, this will make the lights not only already calculated so that most PCs can run it, but also look great!

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