Work in Progress in Unreal Engine

Share your creations!

@RetroLaserStudios hits us again

What might lie beyond in this strange world?
#throwbackthursday

testing.

Build 1 is finished.

going forward.

Loading...

Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

stolas apartoments in 3d on ue4 WIP
this is gonna be a super weird job. i'm gonna combine helluva boss X hello neighborXDDD (art on semi-realism)

We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.

DEMO 4 IN PROGRESS! Will come to Steam in a few months

#OneMoreExperiment_Game

Loading...

A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

New Japan Effect is called Shirokuro. Any guess what it could mean?

Some new photos

Loading...

So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?