Work in Progress in Unreal Engine

Share your creations!


The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!





OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!
Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.
#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen
Here is my first devlog. Hope you'll enjoy it !! https://youtu.be/U_fn-NO6Ia8

#devlog 1
Steam : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/Discord : https://discord.gg/3aZe6pEtbY
https://www.youtube.com/watch?v=U_fn-NO6Ia8


The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!











In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. πΊβοΈ
This video showcases some of the fundamental shared behaviors.


More Gameplay Progress and It's getting a little dark in here!

Bro went to his barber and said "give me the Chuck E Cheese cut"
Vintage Freddy model by @Battington & @TheMediocreMakers