Work in Progress in Unreal Engine

Share your creations!

96% Finished.

Hello everyone!

From today i made the steam playtest of my game accessible for free and without any wait! Just click the 'request access' button and tada! - you can play.

https://store.steampowered.com/app/3008210/We_Heist_Too/

You can also download the beta right here, in gamejolt!

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Here is the prototype for the Jokers Games Launcher.

This is just a prototype and stuff will be changed over time. Keep in mind that this might not be worked on in the future.

NOTE: THIS LAUNCHER IS POWERED BY UNREAL ENGINE 4

EPILEPSY WARNING

The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.

Right now were trying to have them be some kind of fire stakes!

other screenshot

OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!

Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.

#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen

Here is my first devlog. Hope you'll enjoy it !! https://youtu.be/U_fn-NO6Ia8

#devlog 1
Steam : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/Discord : https://discord.gg/3aZe6pEtbY
https://www.youtube.com/watch?v=U_fn-NO6Ia8
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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

More Gameplay Progress and It's getting a little dark in here!