Work in Progress in Unreal Engine

Share your creations!

Someone actually broke my own highscore in the #steamnextfest demo. 😱🤩💖

Kudos to xK1. 🏆

Try to beat it here:

DJ Clicker - World Tour 🥳🎵🤟

https://store.steampowered.com/app/2571200/DJ_Clicker__World_Tou…

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As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!

Why is the demo taking so long?

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Labyrinth Audio Devlog 1

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Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine

96% Finished.

Hello everyone!

From today i made the steam playtest of my game accessible for free and without any wait! Just click the 'request access' button and tada! - you can play.

https://store.steampowered.com/app/3008210/We_Heist_Too/

You can also download the beta right here, in gamejolt!

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after a few months here is some short very early footage of gunplay for my silent hill and resident evil inspired horrror game just to let those know everything shown in this footage is very early and some things will not be in the final result

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Here is the prototype for the Jokers Games Launcher.

This is just a prototype and stuff will be changed over time. Keep in mind that this might not be worked on in the future.

NOTE: THIS LAUNCHER IS POWERED BY UNREAL ENGINE 4

EPILEPSY WARNING

The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.

Right now were trying to have them be some kind of fire stakes!