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Recently, the motherboard has become overrun with Sandbags, otherwordly Glitches and annoying Bugs, so some regions have started to call upon the aid of Anti-Malware units, known as Paladins.

#GameDev #IndieDev #PixelArt #CCG

Beach time is awesome, but it can be even better, don't forget to bring (or spawn) your friends🏝️🌊 You can build amazing vacation place with decor in Time to Morp!

Delicious In Dungeon FanGame!

Try Out the Fangame on the Web or Download it (recommended)

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Я добавил портретный режим для андроида и веб-версию, а также некоторые другие исправления и улучшения.

I added a portrait mode for Android and a Web version and some other fixes and improvements.

The strategist is a genius chameleon that graduated top of the class in all his courses. His specialties include, military strategy, tech history, computer science. Lately is body looks weird, it must be one of his tricks...?

#GameDev #PixelArt #IndieDev

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Tales From The Arcade: Fartmania is almost ready!

For now you can wishlist the game on Steam:

https://store.steampowered.com/app/2883610/Tales_From_The_Arcade…

Also please let us know what you think about our idea for the game - we want to hear it from you guys!

#platformer #funny #pigs

Low Poly Fanart - Marcille (Delicious In Dungeon)

Water Morps are always on vacation by the sea🌊As their caretaker, you gotta ensure they've got two decent areas: for relaxing and production. Also, make sure one area isn't cluttered with gellos!

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(WIP) New Obstacles, Challenges and much more are coming! 🐰🥕🧊
Now Hop, the bunny, can't hop on Slippery surfaces like Ice, but it can Slide!

  22 votes Voting finished
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Hello ! Well every prop has a Weight same as IRL, Now we decide to play with that a little bit , The outcome was very interesting. Also for those curious, yep it is Real Screen Browser and Planner IN-GAME for you and your buddies to plan any Machine.

Welcome to the Unity 3D/2D community on Game Jolt!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.

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