All Posts in Game Dev

Post GameDev things!
1.0.3 patch is out! This patch makes it so the time only starts counting after the phone call(as the AI only starts after it) and adds a title theme! Hope you guys enjoy!
This should be the last patch given to ONAPR
Classic mode will be out soon!

#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

Loading...BATTLE SYSTEM IN MY RPG MAKER XP GAME
(srry I forgot to link the post to my game :CC)
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Loading...For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Loading...Relax, it’s just a game.

Have you seen the very first prototype?
This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!
An upcoming video will showcase and tell more about the journey from prototype to full game
#Devruary Day 13
Sprite art takes way more time than you'd expect. Sometimes I'll spend a whole week and be like, holy crap I just made sprites for one character.

Loading...#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260213
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

And here is first post in this year.















