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Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

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Updated title. we changed the title on top because the designs are actually inspired from DOORS.

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260224

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

the hell wrong witchu

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.

#Devruary What scares you most about releasing a game?

I'd 100% say bugs, glitches and crashes!

Sometimes, even after extensive testing, some just slip through and ruin the experience. You always gotta go back and fix them quick!

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A WEREWOLF ON THE MOON...

🐛🐛🐛

Так...

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