All Posts in Game Dev

Post GameDev things!
#Devruary Day 24: Releasing a game only to realize you've 100% fucked something up (Tons of bugs andf glitches, terrible accessibility to the game itself, etc).

I'll be doing a booth for The Obsessive Shadow at Akai Con in Nashville, TN Jun 26-28! Come say hi if you attend! We are planning to have a big booth for VR Demos and likely even a Public PSVR2 Demo!
🎟️Get tickets here: https://akaicon.com/
What scares you/ME the most about releasing a game??? Arguably a #Devruary question that's like again....Super easy and simple to answer here!!!!!!

Loading...your choices DO matter!
testing of a complete overhaul of a dialogue system i made around mid-october 2025
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Loading...I Fear collision will still cause trouble but the boxes are working now.
And @SCJE1108
Flip animation was very funny, so I made my own version.
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Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
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Loading...here is a video of the fireball ability placeholder atleast well ignore the white box at the upper left corner of the screen i didnt complete the hp ui yet

Loading...Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

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Updated title. we changed the title on top because the designs are actually inspired from DOORS.

















