General in Game Dev

Post GameDev things!
Preparing terrain for building in Time to Morp!
Designed for the intro to this retro-style arcade game Potato Mash!, you control a small, bright character moving around a neon-lit screen.
So I just posted a patched version of Trapped. The change should make it easier to tell where to go after a player has picked up the coins in the level if they happen fall or get hit by an enemy.


Every step forward in this haunted mansion feels like a step deeper into fear




For day 623 of coding, the map now has indicators on where the start and end room are. Sometimes, the end room indicator doesn't show up


"Time doesnβt break on its own. Someoneβor somethingβsnapped it. Ice just needs to find the cracks. #TimelineHunt #MysteryUnfolds"

Why you have to be so mean bear?
Haha A sneak peak of the art in my game
https://play.google.com/store/apps/details?id=com.EbunGames.Cannβ¦

Oh