Screenshot Saturday in Game Dev

Post GameDev things!

Chapter 6 (T) is DONE!
Tuhrahkkkii's story is nearly finished. Only a few more tasks to clean up before I can present the 2.0 release to all of you!
(Screenshot provided free of context)


What do we have in the Driftland world?
Wonders? 🤔 Or dangers? 🤔
Of course BOTH!
SURVIVE in this mysterious place!
Buy First Dwarf in Early Access NOW!





Dear people of Hopfendorf: No shame in being slackers, you still like beer and that's a win in Ale Abbey's accounting books...😉 you keep ordering it, we'll keep brewing it!🍻⛪




In the game you can choose the difficulty, which is to navigate the map. In easy mode, there will be a marker on the map showing where the player needs to go. In standard mode, the map is without hints.
Game on Steam: bit.ly/3KMyhAb



I've made updates and fixes to this game and I've also brought Zano to join the raiders.
These shots show Zano in action:




Follow-up to the last post: Fireballs now explode on contact with the enemy.
I also figured out how to make use of the additive blend mode through materials, thanks Godot!