Screenshot Saturday in Game Dev
Lighthouse scene in daytime
PSX shader
Made in UE4 using Retroshader
Been workin on these (the custom night and practice buttons were copy and pasted from the old version cause they donβt look that bad) + 2 placeholders.
A creature from my game and its real life inspiration!
Little Update on Slendytubbies 2 Re-Imagined
Special Thanks to @BendyLiam09 for the UI Code :D
Gameplay demo 3: Trogdor by Strong Bad
Play the demo of Hank: Drowning On Dry Land!
Hey, did you know, that some time ago we released a demo version of our upcoming game Hank: Drowning On Dry Land? It's free and you can check it out on Steam!
https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_β¦
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Can't stop posting about our new farming mechanicπ±
Current drawn scenarios (goals) at various stages of development (only one in demo).
Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.
Where's Brother Hieronymus?π€ Those barrels were supposed to boost ale production efficiency, not help brewers snooze!π»βͺ