Show & Tell in Game Dev

Post GameDev things!
I forgot to post this the other day. Underground Shines are coming along nicely.
Need to decide if I'm going to keep the outcome message as a text box or use the Announcement System instead.
















First look at the Slime Garden stage overhaul and Whirlwind improvements (Plus a major area that will be part of it)
I'm focusing on making everything more fast-paced and exploratory, let me know what you think.

"If you sit by the river long enough... you will see the body of your enemy float by."
face to face
wishlist Death Machine on steam - demo soon! https://store.steampowered.com/app/2741830/Death_Machine/













Every animatronics that as been done so far.
(The puppet is getting a redesign and Chica is going to be fixed)



So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?
Soon will be showing the animatronic model showcase for each character


#UnderwaterDiving ALPHA DEMO 0.96.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 20240603
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

tiny knight 20x40px-ish
I want to start practicing on smaller sizes, so here's a quick idle. Will probably add some attacks and stuff in the future.






