Show & Tell in Game Dev

Post GameDev things!

The Red Deer

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I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!

Guess what, another Demo Update!

Adding framed paintings.

Tell me in the the comments what image should I put?

Cute cows :3

#pixelart / #gamedev

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#UnderwaterDiving 1.0.6 AVAILABLE

You are an #underwater #diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20241117

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

This will be our 5th game self-published on Steam.

It's been a fun ride and soon it will be the time to deploy those commandos in the quarantine city of Sun Stone. Release date: Q1 2025

#gamedev

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I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

here it is the main menu

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How I make sound effects for my enemy's in Moo Moo Martians!