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For day 179 of coding, I gave some of the weapon states different properties
The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire


Kind of to late for #IndieWednesday
This one was a lot smoother in general might be hard to tell the difference.

The Official Trailer is already on YouTube, this is the time to create the best Luna World event for Halloween. 4 Months remainings


Any one have any good names for this guy? If you do please comment it :)


For day 178 of coding, the enemy's death animation now plays when its hp hits zero


https://discord.gg/fgQUXQQ4 anyone wanna join this game team, also linked some art by the main guy there


For day 177 of coding, the enemy now reacts to being hit by attacks


For day 176 of coding, the enemy now has an attack once it's in range of the target
I've also adjusted the player's origin point to help with the enemy's targeting