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For day 230 of coding, I've updated the enemy spawner to include bats
I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3


It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.




This is a 2D Platformer/Adventure game I'm working on with @Kurolink78
It's kinda a side project atm; I'm reworking the BG art some. This clip shows off the direction/vibe pretty well tho
The story is concurrent with the story for my GameBoy game too!



Our game page is finhished, this is the first devlog, here is our studio community : https://gamejolt.com/c/features-e-facts-bxwagz (the community isn't finished, so just whait some time)
SMALL UPDATE FOR VESSELS OF DECAY!
JUST LOOK AT THEM GO!
Enemy pathfinding and A.I have had an upgrade, and silhouettes have been added. No more losing enemies behind trees. Go get 'em!
Wishlist: https://t.co/TKpsXj8fO5







I don't have anything personal with IShowSpeed, but it's weird that YT is protecting their interests for the biggest Youtubers.
The video must be added back in entirety with the "mistake" censored!
I made an example!


For day 229 of coding, I attempted to fix the weird orbiting pattern of the projectiles
The only solution I've found so far is to increase the orbiting speed. I do plan to eventually find a solution that will allow for slower orbit speeds